![]() ![]() That the company had a certain amount of money available to spend (ie. That if you were rushed for time, and had little money available to spend on the effort - you'll get what you paid for. There are any number of ways to explain why didn't this game get the proper treatment to become a first class conversion for this system? You can say it required the time and effort to deliver the result. And some will certainly get there, whereas others may end up being in the top 5 but not get to No.1. It's rare for someone new to suddenly be the new No.1 in that field, usually they start off gaining the experience which will take them to be No.1. It's very much like the sports arena - could be a better analogy perhaps. ![]() There are those whose work are at the top end - so to speak, and then there are others further down. Programmers are no different to any other creative activity or hobby/etc. Xevious nes screenshots movie#Some can be regarded as being the 'A' team, whereas others may be considered the 'B' team - just like with the movie industry. If you think about - how it may have been at Atari? You have various programmers (etc - being graphics and sound specialists support staff available) who may form different development teams as such. It is more due to the sparseness of the landscape that it looks unfinished, and that you would want more than what is present.Īnd like with other prototypes - you get the feeling that this was not the best effort possible. Playing this you probably get the feeling that it was unfinished/incomplete as such, although the game seems to be there. You can assume that there's only been one 5200 prototype of Xevious that got leaked out and made appearances on the 5200, that got ported across the Atari 8-bit computers as a 16K program - it's size indicating it was a 16K ROM cart. ![]()
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